Gibbering (Su) As a free action, a gibbering mouther can emit a cacophony of maddening sound. Gibbering Mouther Amorphous blobs of yammering mouths and oozing, fleshy sludge, gibbering mouthers are among the strangest creatures found either aboveground or below. A Gibbering Mouther for 28mm Tabletop Roleplaying games. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack. The gibbering mouther is a truly haunting being, leaving behind nothing of the prey it consumes. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. It always can choose to take 10 on a Swim check, even if distracted or endangered. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. A severed mouth continues to bite and drain blood for 1d4 rounds after such an attack. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach. Notable Victories: Notable Losses: A gibbering mouther leaves nothing of its prey behind. Also, Helmet or Amulet of Mindblank - Spell Level 8 x Caster Level 15 x 2,000 (continuous) / 1/2 (24 hour duration) = 120,000 / 2 (creation cost is 1/2 market price) = 60,000 for continuous Mind Blank. Weakness: As part of the pact, Orcus has tethered Palimus's soul to a hidden chest containing her life energy. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Binding Spittle. Gibbering. 846x457px 52.43 KB. Hit: 17 (5d6) piercing damage. Horror this is. A mouther can send out a total of six such members in any round. Lim. A swallowed creature can cut its way out by dealing 5 points of damage to the gibbering mouther (same AC). Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach. Swallow Whole (Ex): The gibbering mouther can attempt to swallow a grappled opponent of Medium or smaller size by making a successful grapple check. This creature is the composite eyes, mouths, and liquefied matter of its former victims. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. The Gibbering Mouther has a ton of hit points and a wealth of abilities for a low level creature. DF: Gibbering Mouther (Concealable with Magic; Extreme Reaction; Detectable By Commonly-Used Senses) 20: Gibbering Mouther Characteristic Maxima: 10: Physical Limitation: Limited Manipulation Frequently, Slightly Impairing: 15: Psych. This creature represents the freeform creative “uniqueness” of the early era D&D aesthetic at it’s finest. Gibbering mouthers can speak Common, but seldom say anything other than gibberish. Speed 10 ft., swim 10 ft. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Lim. Ground Manipulation (Su): At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. Enemies who fail their Strength saving throws are unable to move; enemies who succeed are slowed by half, unless they have the ability to negotiate difficult terrain at full speed. On a failure, they are confused for 1 round. A creature of amorphous flesh, eyes, and mouths, the Gibbering Moutheris a an aberration unlike any other known monster. A gibbering mouther can engulf only one foe of its size or smaller at a time. Buffing it to 4 would be larger, but not very much larger. Amorphous . Hit: 17 (5d6) piercing damage. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach. The mouther spits a chemical glob at a point it can see within 15 feet of it. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. (The gibbering mouther doesn’t actually “swallow” the opponent—it engulfs it within its amorphous form—but the effect is essentially the same.) A Gibbering Mouther has a CR of 2. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. Image size. https://www.patreon.com/MrRhexxFollow me on Twitter! If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. A gibbering mouther attacks by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. Traits Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. DF: Gibbering Mouther (Concealable with Magic; Extreme Reaction; Detectable By Commonly-Used Senses) 20: Gibbering Mouther Characteristic Maxima: 10: Physical Limitation: Limited Manipulation Frequently, Slightly Impairing: 15: Psych. King Alistair's Jubilee. When a gibbering mouther senses prey, its mouths begin to murmur and chatter, each with a different voice: deep or shrill, wailing or ululating, crying out in agony or ecstasy. Support me on Patreon! Multiattack. Gibbering (auditory, aura, emotion, enchantment, incapacitation, mental, occult) Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. Amoeboid Form. - This sleek iPhone … The headline event was a combat tournament held in Alistair's Cathedral, a massive coliseum, where daring groups of fighters battled exotic beasts in front of a crowd of thousands. Amoeboid Form. All creatures other than gibbering mouthers within 60 feet must succeed on a DC 13 Will save or be confused for 1 round. Bite. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. Hit Points 67 (9d8 + 27) On a failure, they are confused for 1 round. If it could not hear, and since it only has darkvision and no other sense such as blindsense or tremorsense, it should say "sees" instead of "senses" if it could not hear. The creature is scaled to be a medium creature in DnD terms. Blinding Spittle (Recharge 5-6). It’s not strong enough to be a brute, it’s not fast enough to … The Gibbering Mouther is easily one of my favourite monsters the first time I cracked open one of these Monster Manuals. These bizarre creatures appeared as large blobs composed entirely of mouths and eyes. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does its turn. It speaks in a couple dozen different voices, and this effect is so horrifying that most creatures that hear this will flee in terror, or be paralyzed in the sight of What Should Not Be. Aberrant Ground handicaps melee attackers by causing the terrain around the gibbering mouther to soften and heave. HP 120; Weaknesses bludgeoning 5. Gibbering Mouther Tactics Posted on November 29, 2016 November 28, 2016 by Keith Ammann Today we continue our look at the spawn of the Far Realm with the gibbering mouther , a weird and horrifying denizen of places no one in his or her right mind would go, … Gibbering. It can use the run action while swimming, provided it swims in a straight line. Each mouth performs a different action- many chant, others scream, and some merely drone on and on about eldritch knowledge. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. Madness personified. Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. It’s a gelatinous blob/human/form creature first. The previously attached mouths are now free to attack others. Introduction. Gibbering: The mouther babbles incoherently while it can see any creature and isn't incapacitated. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. : Thirst For Blood Of Sentient Creatures (Common, Strong) 5 The gibbering mouther's body is an amorphous mass of mouths and eyes that propels itself by oozing forward, fastening several mouths to the ground and pulling its bulk behind. This cacophonous gibbering overcomes the senses of any creature that hears it, causing most to flee in terror. Languages — During your Dungeons & Dragons campaign, your group of adventurers is going to come across many creatures. Gibbering ( auditory, aura, emotion, enchantment, incapacitation, mental, occult) Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. However, even as the last of a victim's body is consumed, its eyes and mouth boil to the surface, ready to join the chorus of tormented gibbering that welcomes the monster's next meal. King Alistair's Jubilee was an annual celebration of the victory of King Alistair over the evil wizard Magrax. Actions Multiattack: The shambling mound makes two slam attacks. Hit: 17 (5d6) piercing damage. Armor Class 9 : Thirst For Blood Of Sentient Creatures (Common, Strong) 5 It moves at speed 5 on land, and can swim at the same speed. When the eyes and mouths were closed, the gibbering mouther resembled a large lump of earth. Anyone other than the mouther in that area must take a move-equivalent action to avoid becoming mired (treat as being pinned). Save check: DC of 12. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Its mere presence warps the space around it, which works as an Aura 3 … I hate you. Stamina: Godly, one Gibbering Mouther swam without rest to another part of the world Range: Varies from tens of meters to tens of kilometers Standard Equipment: None notable Intelligence: Varies from Below Average to Extraordinary Genius, one Gibbering Mouther was once an Archmagi Weaknesses: None notable Other. Condition Immunities prone A gibbering mouther is a horrible creature seemingly drawn from a lunatic’s nightmares. This creature is the composite eyes, mouths, and liquefied matter of its former victims. Amorphous (Ex): A gibbering mouther is not subject to critical hits. The Mouther doesn't even have a +2 modifier in any stat, so a DC of 8 + Proficiency + Stat doesn't work out. Once inside, the gibbering mouther can use its blood drain ability. Nightmare-made-flesh. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. HP 120; Weaknesses bludgeoning 5. Bites. Nightmare-made-flesh. Driven to devour any creature it can reach, a gibbering mouther flows over victims transfixed by its mad ranting, its multitudinous voices temporarily silenced as it gnaws and swallows living flesh. Bites. Perpetually ravenous, these aberrations are always seeking their next meals, ever eating but never sated. Traits Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. Stamina: Godly, one Gibbering Mouther swam without rest to another part of the world Range: Varies from tens of meters to tens of kilometers Standard Equipment: None notable Intelligence: Varies from Below Average to Extraordinary Genius, one Gibbering Mouther was once an Archmagi Weaknesses: None notable Other. An otyugh's body motion when running. The opponent must succeed on a DC 14 Reflex save or fall and be engulfed. A creature whose Constitution is reduced to 0 is killed. The creatures you face are a blobby-like gelatinous human-ish creature … stat’d as a gibbering mouther. Its mere presence warps the space around it, which works as an Aura 3 … Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Gibbering_Mouther&oldid=1384198. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering … Though it moves slowly, it swims through water, mud, and quicksand with ease. To create the NPC's other characteristics, we can reference the "Quick NPCs" section in chapter 3 (DMG 88). Except, of course, the mouth, which "boil" to its surface and join the creature's other mouths. It weighs about 200 pounds. A mouth can be ripped off (dealing 1 point of damage) with a DC 12 Strength check or severed by a successful sunder attempt (the mouth has 2 hit points). A gibbering mouther has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. If the target is killed by this damage, it is absorbed into the mouther. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. It weighs about 200 pounds. Others are overcome with madness or stand paralyzed, fixated on the horrific creature as it oozes forward to consume them. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Weakness: 1 (A hidden object holds the villain's soul) We can work with this as a foundation, making slight adjustments and expansions as needed. Mouths of Madness. Combat [edit | edit source]. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. An engulfed creature cannot attack the mouther from within. Despite its appearance and habits, an otyugh was somewhat intelligent and capable of speech in the Common tongue.. Weaknesses Weak form The Hospital Monster has a weak form and was easy destroy when El threw it out the window. King Alistair's Jubilee was an annual celebration of the victory of King Alistair over the evil wizard Magrax. Improved Grab (Ex): To use this ability, a gibbering mouther must hit a Medium or smaller foe with a bite attack. Oct 17, 2019 - Explore Matt's board "Gibbering mouther" on Pinterest. A gibbering mouther attacks by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures, https://www.dandwiki.com/w/index.php?title=SRD:Gibbering_Mouther&oldid=438499, Bite +4 melee (1) or spittle +4 ranged touch (1d4 acid plus blindness), 6 bites +4 melee (1) and spittle +4 ranged touch (1d4 acid plus blindness). The save DC is Strength-based and includes a +2 racial bonus. The save DC is Strength -based and includes a +2 racial bonus. Combat Edit. Abilities [edit | edit source]. Notable Victories: Notable Losses: The headline event was a combat tournament held in Alistair's Cathedral, a massive coliseum, where daring groups of fighters battled exotic beasts in front of a crowd of thousands. All-Consuming. Blood Drain (Ex): A swallowed opponent automatically takes 1d4 points of Constitution damage each round. Blood Drain (Ex): On a successful grapple check after grabbing, that mouth attaches to the opponent. It cannot be flanked. 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